Documentation

Documentation

VolumeRC's documentation is under development.

Since most of our work is now being integrated into other platforms like X3DOM we recommend you to check those implementations and documentation for a better support.

How to get an atlas?

Introduction

As you may have seen in our publications, our solution is based on converting a 3D volume texture into a WebGL compatible 2D atlas of the slices. Since we are aware that it's not so obvious on the right way to do get that atlas we have created a piece of Python code to allow you to convert your data easily.

Download the following code (right-click & download):

  • Python code for converting a PNG folder: Here.
  • Python code for converting a DICOM folder: Here.
  • Python code for converting a RAW image folder (requires to define some internal parameters adapted to your data): Here.
  • Python code for converting a NRRD file: Here.
  • Python code for converting your data (requires to define loadMyData function adapted to your data): Here.
  • Alternative version, for converting your data into a gradient atlas: Here